These fonts can be used to specify the font family and other attributes, without custom CSS. Labels are generally crisper on High-DPI displays and vector tile labels are no longer cut at tile borders.įurthermore, SceneView is now consistent with MapView by supporting custom fonts loaded from static resources. Label priority has been updated to prefer showing labels with larger fonts when they conflict with smaller ones, and to prioritize labels closer to the viewer. You can also load the 3D Topographic basemap portal item programmatically by referencing its item id.Įxplore the new 3D Topographic basemap using the updated basemap gallery sample or directly in Scene Viewer. The 3D basemap can be selected directly in the BasemapGallery when used with SceneView. The new basemap contains globally available buildings, trees, and labels. With our new 3D Topographic basemap (released in beta) we now offer curated 3D context and style for your scenes. This concept allows access to individual features with their geometry with Scene Layer.query Features(), while benefiting from optimized display through scene layer caching. This capability is powered by automatically converting models for web support.įollow these steps to publish a scene layer with GLB format enabled.Įdits to scene layers are applied directly from their associated feature service and support a limited number of edits until you need to rebuild the cache. usdz), Wavefront (.obj), GL Transmission Format (.glTF), and Binary GL Transmission Format (.glb) files. COLLADA (.dae), Autodesk Filmbox (.fbx), Autodesk Drawing (.dwg), Industry Foundation Classes (.ifc), Universal Scene Description (.usdc.This release adds support to update geometry by uploading 3D models.Ĭurrently, the following model formats are supported across ArcGIS (see ArcGIS Pro documentation): Scene Layer.apply Edits was already supported to update attributes in previous releases. Upload and share 3D content through the web using new scene layer editing capabilities (released in beta).ģD models from various formats can be uploaded and placed using out-of-the-box Editor widget workflows.įor example, buildings in a 3D object scene layer can be added, updated, or deleted directly on the web.Ĭreate custom workflows using the Sketch tool and its SketchViewModel – ranging from a simple upload to transforming Mesh geometries before applying edits. For additional information on editing related records, please refer to the Editor widget documentation.
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